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Shape object to the
path, possibly connecting the new geometry to the existing path segments
with a line segment.
PathIterator object to the
path, possibly connecting the new geometry to the existing path segments
with a line segment.
moveTo.
Shape.
Point2D is inside the boundary of
this Shape.
Shape.
Rectangle2D is inside the boundary
of this Shape.
Shape.
GeneralPath class represents a geometric path constructed
from straight lines, and quadratic and cubic (Bézier) curves.GeneralPath object.
GeneralPath object with the specified
winding rule to control operations that require the interior of the path
to be defined.
GeneralPath object with the specified
winding rule and the specified initial capacity to store path
coordinates.
GeneralPath object from an arbitrary
Shape object.
Point2D object.
PathIterator object that iterates along the
boundary of this Shape and provides access to the geometry
of the outline of this Shape.
PathIterator object that iterates along the
boundary of the flattened Shape and provides access to the
geometry of the outline of the Shape.
Shape intersects the
interior of a specified set of rectangular coordinates.
Shape intersects the
interior of a specified Rectangle2D.
AffineTransform.
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